humane interface is aware of our organism’s limitations and shortcomings. as such, a designer ought to develop sensitivity to the users’ worlds, speak languages of both machine and organism.
backend complexity doesnt mean frontend. even the simplest tasks mired in complexity.
assumption that users will revolt if new patterns of designs come up
but u learn unfamiliar by being exposed to familiar.
balance balance balance between using new and old. in using old paradigms versus abandoning them
“users should pace the interaction” - imagine slow mindful apps where the move from one screen to another is like a flowing water.
“we can deliberately focus on a particular locus.” — conscious attention of a single sharp point.
“habit is a surrender of detail control.” — unconscious stronger than consious
“Why have organisms blessed with the most formidable brain in the animal kingdom not developed hands and mouths able to handle true parallel processing?”
continuity of the practice - task - exercise - creative drill.
how might we create an environment that invites remix-ability of each other’s previously created software elements?